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Marcin Trojanowski
Senior level and game designer
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Old Harbor - open-world urban design (Bus Simulator 27)
Castle Island - open-world landmark location (Bus Simulator 27)
Industrial District - open-world industrial area design (Bus Simulator 27)
New Harbor - design of a large commercial port district (Bus Simulator 27)
Technical University - open-world landmark location (Bus Simulator 27)
Modernist Cityscape - open-world urban setting (Bus Simulator 27)
The Highways - open-world transitional areas design (Bus Simulator 27)
Mountain Passes - mountanous open-world area (Bus Simulator 27)
City's Borderland - open-world infrastructural design (Bus Simulator 27)
Hellish Volcano - level blockout for an action-adventure game (Devil's Hunt)
Hell's Core - level blockout for an action-adventure game (Devil's Hunt)
Demonic Foundry - level blockout for an action-adventure game (Devil's Hunt)
Demonic Prison - level blockout for an action-adventure game (Devil's Hunt)
Hell's Marshes - level blockout for an action-adventure game (Devil's Hunt)
Frosty Island - skill showcase level in CryEngine (Sniper Ghost Warrior: Contracts)
Open world outposts & encouters scripting (Sniper Ghost Warrior: Contracts)
Pirate Haven - hub location for an open-world survival game (Pirates Republic)
Modular building system - system design & assets preparation (Pirates Republic)
Stylized shipyard - blockout level for a boomer shooter (Mouse P.I. For Hire)
Soviet apartment building - level design, art & lighting (Chornobyl Liquidators)
Derelict powerplant - level design, lighting & art direction (Chornobyl Liquidators)
Abandoned Pripyat - level design, lighting & art direction (Chornobyl Liquidators)
Paflagonia - semi-open world map for a RPG game (The Witcher 2)
Nightfall - homemade cinematic platformer level
Sidekick - homemade prototype for a puzzle-platformer game
Game & Systems Design bits (various projects)
S.T.A.L.K.E.R. modding
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